If you draw a circle, a square, and an arrow so that all three touch the exact edges of a 24px box, the square will look significantly heavier and larger than the circle or arrow.
This is because a square fills 100% of the pixel area, while a circle fills ~78% and a thin star fills ~40%.
Optical Weight Compensation (Keyline Shapes):
Designing to visual weight rather than strict geometric boundaries ensures that a heart, a settings cog, and an arrow look balanced side by side.
Level 4 · Component Architecture & Visual Language