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Courses/UX Design Foundations/Image Terminology
Level 2 · Elements of Design I

Image Terminology

14 min read
6 exercises
250 XP
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Topics in this lesson

Raster vs. Vector Graphics in Digital InterfacesModern Web Image Formats: SVG, WebP, and AVIFAspect Ratios and Responsive Focal CroppingPixel Density, Retina Displays, and @2x/@3x AssetsAuthentic Human Imagery vs. Stock Clichés in UXDecorative vs. Informative Imagery: Accessibility Standards

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UX Design FoundationsBeginner · 25 lessons
Image Terminology

Lesson

Image Terminology

Raster vs. Vector Graphics in Digital InterfacesModern Web Image Formats: SVG, WebP, and AVIFAspect Ratios and Responsive Focal CroppingPixel Density, Retina Displays, and @2x/@3x AssetsAuthentic Human Imagery vs. Stock Clichés in UXDecorative vs. Informative Imagery: Accessibility Standards
Start lesson
Complete lesson and earn 250 PX
Exercise #1

Raster vs. Vector Graphics in Digital Interfaces

Digital imagery in user interfaces is bifurcated into two distinct mathematical architectures:

1. Raster Graphics (Bitmap)

Constructed from a fixed grid of colored pixels.

  • Formats: JPEG, PNG, WebP, AVIF, GIF.
  • Behavior: Resolution-dependent. Scaling a raster image beyond its native pixel dimensions results in pixelation, blurring, and artifact distortion.
  • Ideal Use Case: Complex photographs, detailed 3D renders, and textured illustrations containing continuous color gradients.

2. Vector Graphics

Constructed from mathematical paths, curves, points, and geometric primitives.

  • Formats: SVG (Scalable Vector Graphics).
  • Behavior: Resolution-independent. Can be scaled infinitely from a 12px micro-icon to a 4K billboard with zero loss of sharpness.
  • Ideal Use Case: System icons, corporate logos, UI illustrations, and decorative geometric shapes.
Exercise #2

Modern Web Image Formats: SVG, WebP, and AVIF

Selecting the correct container format controls web performance and Largest Contentful Paint (LCP):

  • SVG: Standard for icons and UI graphics. Code-based (XML), inspectable in the DOM, styleable via CSS, and compressible with gzip.
  • WebP: Developed by Google. Offers 25–35% smaller file sizes than comparable JPEGs at identical perceived visual quality, with native alpha transparency support.
  • AVIF: Next-generation open format derived from the AV1 video codec. Delivers up to 50% better compression efficiency than JPEG, supporting HDR color and 10-bit depth.
  • PNG: Best reserved for lossless graphics requiring transparency when vector SVG is unavailable.
Exercise #3

Aspect Ratios and Responsive Focal Cropping

An aspect ratio describes the proportional relationship between an image's width and height ($W:H$):

  • 16:9 (Widescreen): Standard for video players and cinematic desktop hero banners.
  • 4:3 (Classic): Standard for editorial cards and tablet presentations.
  • 1:1 (Square): Universal for user profile avatars, e-commerce catalog grids, and square thumbnail previews.
  • 3:2 (Photography): Standard 35mm camera frame ratio.

Responsive Focal Point Management

On mobile screens, wide 16:9 images shrink vertically, rendering human faces or key details illegible. Modern UI employs CSS object-position and art-directed crops to zoom into the subject's focal point on narrow screens.

Exercise #4

Pixel Density, Retina Displays, and @2x/@3x Assets

In 2010, the introduction of high-density displays (such as Apple's Retina) separated CSS pixels from physical device pixels:

  • Device Pixel Ratio (DPR): The ratio between physical hardware pixels and logical CSS pixels.
  • Standard DPR (1x): 1 CSS pixel = 1 physical screen pixel.
  • Retina DPR (2x / 3x): 1 CSS pixel = a 2x2 grid (4 physical pixels) or 3x3 grid (9 physical pixels).

If an engineer serves a 100x100px raster image on a 2x display, the hardware scales it across 200x200 physical pixels, making the image look fuzzy. To maintain crispness, designers must export raster assets at 2x and 3x dimensions.

Exercise #5

Authentic Human Imagery vs. Stock Clichés in UX

Extensive eye-tracking studies by Nielsen Norman Group reveal profound user behavioral differences based on image authenticity:

  • Stock Photo Blindness: Users actively ignore generic stock photography (e.g., suited models smiling artificially in a sterile boardroom). Eye-tracking heatmaps show users skip past these decorative clichés instantly.
  • High-Information Images: Users scrutinize authentic, real-world imagery—genuine product photos, actual team members, and detailed technical diagrams—spending substantial time studying details.

Authentic imagery builds credibility; decorative stock imagery adds cognitive noise and erodes trust.

Exercise #6

Decorative vs. Informative Imagery: Accessibility Standards

Every image in a web application must be categorized for assistive technology under WCAG 1.1.1:

Informative Images

Images that convey conceptual information, instruction, or data (e.g., an infographic or a photo demonstrating how to wear a headset).

  • Requirement: Must carry descriptive, concise alt text explaining the content and functional purpose to screen reader users.

Decorative Images

Images used purely for visual styling, emotional ambience, or redundant decoration (e.g., a background flourish).

  • Requirement: Must carry an empty alt attribute (alt="") or aria-hidden="true" so screen readers ignore them rather than reading irrelevant filenames.