Home
Bookmarks
Leagues
LEARN
Courses
Career Paths
Assessments
Tutorials
Arcade
Glossary
GROW
Certifications
Log in
Glossary
Log inSign up
Courses/UX Design Foundations/Prototyping Workflows/
Exercise #3

Component States and Micro-Interaction Transitions

In modern interactive prototyping, components are modeled as finite state machines:

Every button or input must transition smoothly between discrete states:

  1. Rest: Default un-hovered appearance.
  2. Hover: Visual elevation or subtle color shift on cursor hover.
  3. Focus: High-contrast outline when navigated via keyboard (Tab).
  4. Active / Pressed: Depressed scale or deepened color during mouse down.
  5. Loading: Progress spinner or shimmer skeleton when submitting.
  6. Disabled: Reduced opacity and muted color when prerequisites are incomplete.

Topics

The Power of Prototyping: 'A Prototype is Worth 1,000 Meetings'
Static vs. Click-Through vs. High-Fidelity Prototypes
Component States and Micro-Interaction Transitions
Code-Based Prototyping: Testing with Dynamic Data
Prototyping for Stakeholder Buy-In vs. Usability Testing
The 'Potemkin Village' Prototype Trap
design
UX Design

From lesson

23

Prototyping Workflows

Level 6 · Workflows and Deliverables

Top contributors

Community contribution details will appear here once real learner activity is available.

Share