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Courses/UX Design Foundations/Prototyping Workflows/
Exercise #6

The 'Potemkin Village' Prototype Trap

In history, Grigory Potemkin erected elaborate fake painted village facades along Catherine the Great's travel route to create a false impression of prosperity.

In software design, a Potemkin Village prototype is an illusion that only works if the user clicks the exact single button the designer intended. The moment a test participant clicks anywhere else, the prototype freezes or breaks.

To conduct valid usability tests, prototypes must provide sufficient functional depth that users can explore naturally without crashing into dead ends.

Topics

The Power of Prototyping: 'A Prototype is Worth 1,000 Meetings'
Static vs. Click-Through vs. High-Fidelity Prototypes
Component States and Micro-Interaction Transitions
Code-Based Prototyping: Testing with Dynamic Data
Prototyping for Stakeholder Buy-In vs. Usability Testing
The 'Potemkin Village' Prototype Trap
design
UX Design

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23

Prototyping Workflows

Level 6 · Workflows and Deliverables

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