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Courses/UX Design Foundations/UX Design Principles/
Exercise #1

Don Norman's 6 Fundamental Interaction Principles

In his landmark work The Design of Everyday Things, Don Norman synthesized cognitive psychology into six universal design principles governing how humans interact with artifacts:

  1. Affordance: The fundamental property of an object that indicates what operations are physically or logically possible (e.g., a chair affords sitting; a digital input affords typing).
  2. Signifier: Visual, auditory, or haptic cues that communicate where and how an action should take place (e.g., a drop-shadow on a button signaling clickability).
  3. Constraints: Limits placed on user actions to prevent invalid inputs and guide mental focus.
  4. Mapping: The spatial, physical, or conceptual relationship between controls and their effects in the world.
  5. Feedback: Immediate, unambiguous confirmation that the system has received and processed an action.
  6. Conceptual Model: The user's internal mental model of how the system operates, shaped by interface cues.

Topics

Don Norman's 6 Fundamental Interaction Principles
Affordances vs. Signifiers in Digital Interfaces
Fitts's Law in Modern Touch and Pointer Ergonomics
Hick's Law: Cognitive Load in Choice Architecture
Jakob's Law: The Power of Familiarity
Miller's Law and the Chunking Mechanism
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UX Design Principles

Level 1 · Getting Started with UX Design

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