Exploring and testing ideas

Design thinking offers a way to explore a problem before committing to a solution. Understanding people, framing the problem, generating ideas, prototyping and testing are useful activities; they need not form a rigid one-way sequence.
Suppose passengers miss collection instructions in a travel app. The team can explore a clearer message, a map or a timed reminder, then prototype promising alternatives. A test may reveal that the real issue is an unfamiliar meeting-point name.
Go back when evidence changes the problem. Generating many ideas is useful only when the team also checks which ideas address the need and what trade-offs they introduce.